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Re: Snes9x
- From: Jeff DeMaagd <jdemaa17 calvin edu>
- To: axp-list redhat com
- Subject: Re: Snes9x
- Date: Sun, 29 Nov 1998 16:28:25 -0500 (EST)
Don, it looks cool, but for some odd reason, the program waits for
signals (mouse or keyboard) to draw each frame. If I repeatedly press
often, I can get some animation, but it isn't very workable for playing
games. It seems to wait for input before redrawing the screen. Looks
like it isn't a CPU power problem, as the screen repeats seem to be
instant.
Or am I overlooking something?
JRDM
On Sat, 28 Nov 1998 axp@grndhg.res.cmu.edu wrote:
> I have compiled snes9x (SNES emulator) for Alpha Linux, and placed the
> binary at http://www.andrew.cmu.edu/~djc2/snes9x.html
>
> Also I put what I think is the correct patch to version 1.10a (go to
> http://www.snes9x.com/) to make it compile on Alpha linux (sans joystick
> support--probably easy to add.)
>
> Don
>
> (PS: If I created the patch file incorrectly, please tell me the how to
> do it correctly--I'm kinda new to this.)
- References:
- Snes9x
- From: axp@grndhg.res.cmu.edu
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