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Re: Bug in Linux/AXP Mesa 3.0?



I noticed as I was watching the compilation that make did something like
set INT32=0x00000000 or something to that effect.The game's code may not
be 64bit clean along with Mesa not being too Alpha friendly either with
all those "cast to int" warnings . It makes me just wanna rewrite mesa
and make it trully 64 bit and optimize the hell out of it. I'm an O.K
programmer (I'm still a student). How bout an organized effort to make
an 64 bit version of Mesa that wouldn't just benifit us but our Sparc,
and Mips(They're 64 bit right?) friends as well.

Peter Petrakis

"Daniel J. Frasnelli" wrote:
> 
>         Thanks for giving the old school try, Peter.  I just upgraded to the
> latest Mesa from contrib, but it still doesn't solve the problem.
> 
> Initializing splash screen
> Reading in symbols for matrix.c...done.
> 
> Program received signal SIGFPE, Arithmetic exception.
> 0x1555599c2e0 in gl_Ortho ()
> Current language:  auto; currently c
> (gdb)
> 
>         Guess it's time to go a' hunting for bugs in the code.
> 
> Daniel
> 
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-- 
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http://math.stcc.mass.edu/petrakis
PeterPan@wn.net  AlphaGuy =)
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