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Re: Bug in Linux/AXP Mesa 3.0?
- From: "Daniel J. Frasnelli" <dfrasnel csee wvu edu>
- To: axp-list redhat com
- Subject: Re: Bug in Linux/AXP Mesa 3.0?
- Date: Sun, 31 Jan 1999 16:30:15 -0500
> I noticed as I was watching the compilation that make did something like
> set INT32=0x00000000 or something to that effect.The game's code may not
> be 64bit clean along with Mesa not being too Alpha friendly either with
> all those "cast to int" warnings . It makes me just wanna rewrite mesa
> and make it trully 64 bit and optimize the hell out of it. I'm an O.K
> programmer (I'm still a student). How bout an organized effort to make
> an 64 bit version of Mesa that wouldn't just benifit us but our Sparc,
> and Mips(They're 64 bit right?) friends as well.
You're talking about one heck of an undertaking, Peter. I think a
safer solution would be to work with Brian Paul (author of Mesa) to work out
the endian/64-bittedness bugs in the existing linux-alpha, linux-alpha-elf,
linux-etc. support. Breaking a project in two may allow us to create a
64-bit clean version of Mesa, but that approach really does not fix anything
-- Brian will have to face similar issues if/when the AMD K7 and Merced
become the choice of Linux/x86 users. Better to plan for the future than
have tunnel vision :-)
Daniel
- The whole issue of Mesa working or not may become irrelevant if MetroLink
and XiG deliver a good solution for hardware accelerated OpenGL on Linux.
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