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Re: Bug in Linux/AXP Mesa 3.0?



> I noticed as I was watching the compilation that make did something like
> set INT32=0x00000000 or something to that effect.The game's code may not
> be 64bit clean along with Mesa not being too Alpha friendly either with
> all those "cast to int" warnings . It makes me just wanna rewrite mesa
> and make it trully 64 bit and optimize the hell out of it. I'm an O.K
> programmer (I'm still a student). How bout an organized effort to make
> an 64 bit version of Mesa that wouldn't just benifit us but our Sparc,
> and Mips(They're 64 bit right?) friends as well.

	You're talking about one heck of an undertaking, Peter.  I think a
safer solution would be to work with Brian Paul (author of Mesa) to work out
the endian/64-bittedness bugs in the existing linux-alpha, linux-alpha-elf, 
linux-etc. support.  Breaking a project in two may allow us to create a 
64-bit clean version of Mesa, but that approach really does not fix anything
-- Brian will have to face similar issues if/when the AMD K7 and Merced 
become the choice of Linux/x86 users.  Better to plan for the future than
have tunnel vision :-) 

Daniel 
- The whole issue of Mesa working or not may become irrelevant if MetroLink
and XiG deliver a good solution for hardware accelerated OpenGL on Linux.



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