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RE: Any tips for using GLUT



> What the code is telling you is that you need more Bits Per Pixel.
> If you're running 8 bit, try 16 bit. If you're already at 16 bit,
> try 24 or 32 bit if you have the card memory to support it and you
> defined it in your XF86Config file.
> This isn't Alpha specific, it's an X thing.

No, that wasn't the problem. OpenGL handles the visual automatically.
I don't think most implementations allocate a private colormap. In
particular, I don't think Mesa does unless you specify it specifically.
The problem was related to something else which eludes me at the moment.
If I think of it, I will post my workaround.

> 
> While I have your attention, I'll ask if anyone has had any trouble
> getting GLUT to work.  I have a program that uses GLUT and works great
> on the SGI's.  Everything compiles okay on the alphalinux machine, but
> when I execute the program GLUT complains that the visual class is not
> sufficient (or some error similar).  Do I need to tweak X in some way to
> get this to work??
>

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