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RE: Any tips for using GLUT
- From: "Champigny, Michael" <Michael Champigny compaq com>
- To: "'axp-list redhat com'" <axp-list redhat com>
- Subject: RE: Any tips for using GLUT
- Date: Wed, 13 Oct 1999 17:34:55 -0400
> What the code is telling you is that you need more Bits Per Pixel.
> If you're running 8 bit, try 16 bit. If you're already at 16 bit,
> try 24 or 32 bit if you have the card memory to support it and you
> defined it in your XF86Config file.
> This isn't Alpha specific, it's an X thing.
No, that wasn't the problem. OpenGL handles the visual automatically.
I don't think most implementations allocate a private colormap. In
particular, I don't think Mesa does unless you specify it specifically.
The problem was related to something else which eludes me at the moment.
If I think of it, I will post my workaround.
>
> While I have your attention, I'll ask if anyone has had any trouble
> getting GLUT to work. I have a program that uses GLUT and works great
> on the SGI's. Everything compiles okay on the alphalinux machine, but
> when I execute the program GLUT complains that the visual class is not
> sufficient (or some error similar). Do I need to tweak X in some way to
> get this to work??
>
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