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Re: quake dumping core...



On Wed, Jan 12, 2000 at 12:18:09AM -0500, Mark Abene wrote:
> Has anyone gotten the source release of quake to work?

Sure.

> I can compile the X11 version just fine, which starts up running the demo,
> with sound and cd audio, the works.  The problem is as soon as I select
> "Single Player", and then "New Game", it dumps core.

Quake is an excellent example of code where ability to link it
into the lower 32-bit address space (-taso linker option) solved 99%
of problems, the rest was mostly alignment fixes. BTW, I sent the patch
implementing -taso ld option to binutils mailing list and to rth
about a month ago, but nobody was interested...
Browse ftp://ftp.park.msu.ru/ink, you'll find patched binutils rpms,
quake patch and precompiled X11 quake binary for ev56 there.

> Has anyone been able to actually play the thing?  I've tried disabling sound,
> just to be safe, but it dumps core just the same.
> Furthermore, is there any ongoing effort to port the assembly routines to
> improve performance?
> 
It would be very interesting. Currently quake is quite playable at
800x600 on my SX164-533, but it's about 2 times slower than on celeron-500.
I expect that after some optimizations fps rate could be doubled, no less.
I'll definitely look into this, but time frame is unknown...

Ivan.



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