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RE: glquake on Alpha - limited success
- From: "Champigny, Michael" <Michael Champigny compaq com>
- To: "'axp-list redhat com'" <axp-list redhat com>
- Subject: RE: glquake on Alpha - limited success
- Date: Wed, 29 Mar 2000 11:22:20 -0500
There is no hardware accelerated 3D on Alpha/Linux. At least
not yet. There are a few people who are rumored to be working
on it though. Let's hope we'll see this soon. Maybe XFree86-4.1?
/Michael
-----Original Message-----
From: M. Eric Christy [mailto:christy@jlab.org]
Sent: Wednesday, March 29, 2000 11:09 AM
To: axp-list@redhat.com
Subject: glquake on Alpha - limited success
Hello all
I have found limited success in my all-important quest to
play glquake on my Alpha and I am looking for any feedback
from interested parties. Here is the current status.
My machine: 164LX/533MHz, Matrox Millenium, running RH6.1.
Mesa3.0 installed.
I downloaded the recent quakeforge souces and compiled all
targets. Compilation went smooth. Fired up glquake and was
surprised to see a very pretty menu screen thanks to Mesa.
Unfortunately sound was extremely choppy so I turned that off.
I then ran a couple of the demos - damn was it slow, but what
do you expect without hardware acceleration. I then tried to
fire up a single player game and got a core dump (not sure
what the problem is here).
Conclusions/questions: Glquake looks to be a reality soon on
Alpha. There are possibly some issues but I'm not going to
look into them further until I have some sort of hardware
acceleration. So my biggest question is whether anyone is
currently using hardware accelerated Mesa on Alpha and what
cards are you using.
I hope to get in touch with whomever is updating the games
section of Alphalinux.org soon, if there is adequate interest,
so people can keep track of the current status of glquake on
Alpha. The biggest piece of the the puzzle which is currently
missing is the question of 3d hardware on Alpha so I would
really appreciate anyone with experience here to email me.
Cheers
-Eric Christy
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