Máirín Duffy wrote:
Diana Fong wrote:
This is a mockup. Took the icons and put them in the screenshots
found on OSDIR.com The other mockups are at [1]
As with almost all if the icons, bitmaps were cleaned up. The
vector files were the same. The process used was, copy vector, paste
into bitmap app, clean up, insert shadow and flatten.
So is the purpose here to create a vector-based icon theme like tango
and bluecurve?
Because if so this isn't the way to go about doing it.
Ah let me qualify this since I think it came off entirely the wrong
way... that is what I get for sending emails with a phone to my ear. :-p
Do we need vectors of the icons scaled down for various sizes? Is
there a use for this? It seems as if it would make it easier to create
the icons at various small sizes to at least have a large vector and a
small vector copy. Tango seems to just have one vector per set of icon
with multiple sizes. With Bluecurve, I'm pretty sure the vector source
files are actually different on a per-size basis.
My assumption was that it was better to have vector formats whenever
possible, as it would help make the scaled-down versions of different
icons more consistent across icons as well as within a single icon of
various sizes. At least for the icons whose perspective will be
changed from isometric to flat, it seems as if it would be useful to
have a flat as well as isometric version of the icon whether or not
the flat vector was specifically optimized for small sizes.
Another reason to have vector formats whenever possible is that the
more programmatically the icons are produced, the more leverage we
could get with making changes across the set in one step with a
script. So if one day we decide the drop shadow is too wide, for
example, with one simple script we could decrease it by a point or two.
Also, it does not seem right to be adding the shadows bitmap-wise.
They should be in the SVGs.
Make sense?
~m
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