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Re: Screensavers in FC3



On Tue, 13 Jul 2004, psychoelmo wrote:

>this makes sense to me.. although i would leave a couple of basic ones
>in core, and split up the rest into two packages, ones that run
>without 3d accel. and those that need it.


All of the OpenGL screensavers work with Mesa software OpenGL,
albeit some of them are quite slow, but none of them have a hard 
requirement of 3D acceleration.

It does make sense to me for them to be in a
xscreensaver-3D-savers package or something perhaps.



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