dragoran wrote:
On 9/25/07, Hans de Goede <j w r degoede hhs nl> wrote:Jochen Schmitt wrote:Matthew Miller schrieb:On Tue, Sep 25, 2007 at 03:44:44PM +0200, Alexander Boström wrote:Actually, I would consider that a bug in the application/game. If it'sYeah, but since there's thousands of programs with that "bug", the wrapper is a nicer solution.For me, this wrapper is not a solution, because I have got a error message. I'm using the nvidia driver from rpm.livna.org and stellarium is running fine with this driver. So I was force to block BZ #304851Ugh, I agree this is bad, but not using the wrapper is not the solution, the wrapper should be fixed. I naively assumed that the nvidea and fglrx drivers where both using dri as well (I'm pretty sure the fglrx driver is, but I'll give it a try).fglrx does while nvidia does _NOT_ use dri
Are you sure? On my system with the nvidia binary drivers from livna: $ glxinfo | grep -i direct direct rendering: Yes ...and neverball/neverputt work fine with the wrapper.Now, the nvidia driver does not load the dri module in xorg.conf, presumably because the binary driver has DRI built-in.
--Wart