[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]

Re: Open source Cg compiler?



On Thu, 2009-04-09 at 15:17 -0500, King InuYasha wrote:
> On Thu, Apr 9, 2009 at 1:07 PM, Callum Lerwick <seg haxxed com> wrote:


>         Crystal Space uses Cg. WHY? They don't even use Direct3D. The
>         only
>         justification for Cg instead of GLSL is if you're wanting to
>         share
>         shaders across OpenGL and Direct3D, in which case writing in
>         HLSL and
>         using ATI's tool is a non-proprietary solution. (Now how about
>         a
>         GLSL2HLSL compiler...)

> 
> Maybe because it makes it easy to make shaders to both GLSL and HLSL?
> For open source projects like PCSX2 which need shaders a lot, it is
> absolutely necessary that the SL output is equivalent on OGL and D3D. 

Does anyone read before replying? Code in HLSL (99% similar to Cg
anyway) and use ATI's HLSL2GLSL.

Attachment: signature.asc
Description: This is a digitally signed message part


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]