On Sun, 2009-04-26 at 09:34 +0200, Kevin Kofler wrote: > David Woodhouse wrote: > > The proposals I've seen to work around PulseAudio's problems have been > > ridiculous -- running audio over the network using PulseAudio, > > introducing a bunch of latency which wouldn't otherwise be there, was a > > stupid suggestion even if the other box wasn't running Windows. > > FYI, PulseAudio also runs on Window$. > http://www.cendio.com/pulseaudio/ Does that come with DirectSound drivers so World of Warcraft will feed through it? ... Though I still don't see why network latency and packet loss are more desirable than a single analog patch cable. Also my IAudio U3 doesn't have ethernet, or wireless...
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