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RE: Fast thread-local storage for OpenGL drivers
- From: Gareth Hughes <gareth nvidia com>
- To: "'phil-list redhat com'" <phil-list redhat com>
- Cc: "Brian Paul (brian tungstengraphics com)" <brian tungstengraphics com>,"Keith Whitwell (keith tungstengraphics com)" <keith tungstengraphics com>,"'wine-devel winehq com'" <wine-devel winehq com>
- Subject: RE: Fast thread-local storage for OpenGL drivers
- Date: Sat, 22 Feb 2003 13:54:08 -0800
Here's a sample app and library that uses a couple of __thread variables in
a manner similar to OpenGL. I'd appreciate it if someone could take a look
and explain what I'm doing incorrectly, as I've declared the variables as LE
and yet seem to be getting IE. Note that I'm away from home and don't have
a system that I can actually run this app on, so it may very well be
completely broken. Thanks!
--
Gareth Hughes (gareth nvidia com)
OpenGL Developer, NVIDIA Corporation
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