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Re: Linux quake



On Sun, 2003-06-29 at 22:08, fred smith wrote:
> The problem seems to be that all the binaries (that I can find) date
> from 1998 and don't seem to work on a more-or-less modern system like
> my RH72 box. I can't even get any result from "ldd foo" where "foo"
> is the particular quake binary I try it on.
> 
> I found sources for "sdlquake" which builds and runs, but it's pretty slow
> (though I admit I haven't tried it using SVGAlib yet).
> 
> I found an old HOWTO for building a QuakeWorld that uses GL and works
> on Nvidia cards, but I don't want QuakeWorld, I want plain old Quake.
> (you gotta be a whole lot better player than I am to expose yourself
> to a multiplayer quake!) And I'll eventually want QuakeII, but that
> comes later.

I've played both successfully using Transgaming's WineX.

http://www.transgaming.com/

Yes, it's an emulation and not a native build, but it worked
(semi)perfectly for me.  (I mean "semi" because I couldn't figure out
how to get audio to work.  I didn't really spend too much time trying to
work on it though...)

They have prepackaged copies of their WineX available for subscribers,
but I think they also have the source available on CVS for free... if
you want to go that route anyways.

-- 
Ricky Boone <whiplash planetfurry com>
Planetfurry.com




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