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Re: Linux quake



fred smith wrote:

Thanks, Ed, for the reply.

The problem seems to be that all the binaries (that I can find) date
from 1998 and don't seem to work on a more-or-less modern system like
my RH72 box. I can't even get any result from "ldd foo" where "foo"
is the particular quake binary I try it on.

I found sources for "sdlquake" which builds and runs, but it's pretty slow
(though I admit I haven't tried it using SVGAlib yet).

I found an old HOWTO for building a QuakeWorld that uses GL and works
on Nvidia cards, but I don't want QuakeWorld, I want plain old Quake.
(you gotta be a whole lot better player than I am to expose yourself
to a multiplayer quake!) And I'll eventually want QuakeII, but that
comes later.

So I'm correct in assuming glquake doesn't run under X?


You see, if it does, I know it will run heaps faster under the nvidia drivers.

If it's a console application, I honestly haven't a clue how to accelerate it.

Regards,
Ed.







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