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Re: OT: nvidia drivers ppc, ppc64



shrek-m gmx de wrote:
hi,

in the past i had no real need for the nvidia drivers for x86, x86_64 or ia64
i was satisfied with "nv" on my nforce1-board since rhl9, thanks mike harris and nividia ;-)

I'm not involved with "nv" driver development, so not sure why you're thanking me. ;o) The "nv" driver is source code provided by Nvidia which is obfuscated and generally only hackable by Nvidia, so it's more or less "as is" too. I can't take any credit for it working or not working.


now i need the "nvidia" drivers for ppc and in the near future for ppc64.
http://www.nvidia.com/object/linux.html
no luck :-(


http://www.apple.com/powerbook/specs.html <snip> NVIDIA GeForce FX Go5200 </snip> http://www.apple.com/powermac/specs.html <snip> NVIDIA GeForce FX 5200 Ultra </snip>


where/how can i get/compile these drivers if they are not (yet) provided by nvidia
or is it possible to enhance "nv" for 3D-support and twinview ?

Nvidia, and only Nvidia has the source code for their driver. Get the source code for the 2D, 3D driver from them and recompile it on PPC. Since they do not give anyone the source code at all however, you might experience a slight amount of difficulty. Getting a job at Nvidia on their proprietary driver team might help though. I suspect forwarding your resume through Andy Ritger at Nvidia to the right people might be a start.

Another option, is to take the BeOS "haiku" driver source code and
port it to X/DRI infrastructure and contribute your results to the
X.Org Foundation and DRI projects.  Since there is some source code
available for the 3D bits in BeOS, it gives someone a start at least.

Hope this helps. Good luck.


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