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[Cluster-devel] GFS2: Pre-pull patch posting



Hi,

Here are four small bug fixes for GFS2. There is no common theme here
really, just a few items that were fixed recently. The first fixes
lock name generation when the glock number is 0. The second fixes a
race allocating reservation structures and the final two fix a performance
issue by making small changes in the allocation code,

Steve.



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