On Fri, 26 Sep 2008 17:56:52 +0900, Takashi Sato said: > [PATCH 1/10] VFS: Fix error handling of write_super_lockfs/unlockfs > Changed the type of write_super_lockfs and unlockfs from "void" > to "int" so that they can return an error. > Rename write_super_lockfs/unlockfs of the super block operation > freeze_fs/unfreeze_fs to avoid a confusion. > > [PATCH 2/10]-[PATCH 6/10] Fix error handling in write_super_lockfs/unlockfs > (ext3, ext4, xfs, gfs2, jfs) > Changed write_super_lockfs so that it returns an error if needed. > unlockfs always returns 0. > > [PATCH 7/10] reiserfs: Fix error handling in write_super_lockfs/unlockfs > Changed write_super_lockfs/unlockfs so that they always return > 0 (success) to keep a current behavior. > > [PATCH 8/10] Implement generic freeze feature > The ioctls for the generic freeze feature are below. > o Freeze the filesystem > int ioctl(int fd, int FIFREEZE, arg) > fd: The file descriptor of the mountpoint > FIFREEZE: request code for the freeze > arg: Ignored > Return value: 0 if the operation succeeds. Otherwise, -1 > > o Unfreeze the filesystem > int ioctl(int fd, int FITHAW, arg) > fd: The file descriptor of the mountpoint > FITHAW: request code for unfreeze > arg: Ignored > Return value: 0 if the operation succeeds. Otherwise, -1 > > [PATCH 9/10] Remove XFS specific ioctl interfaces for freeze feature > It removes XFS specific ioctl interfaces and request codes > for freeze feature. > This patch has been supplied by David Chinner. > > [PATCH 10/10] Add timeout feature > The timeout feature is added to "freeze ioctl" to solve a deadlock > when the freezer accesses a frozen filesystem. And new ioctl > to reset the timeout period is added to extend the timeout period. > For example, the freezer resets the timeout period to 10 seconds every 5 > seconds. In this approach, even if the freezer causes a deadlock by > accessing the frozen filesystem, it will be solved by the timeout Would it be a good idea to merge patch 10 into patch 8? Otherwise, there's two issues I can see: 1) A mostly theoretical problem if a bisect lands exactly on patch 9 it can hit the deadlock. 2) The API at patch 8 and patch 10 differs, that's going to make testing through a bisection of this patch series a pain.
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