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Re: [dm-devel] [PATCH v3 05/16] block: Kill bi_destructor

Hello, Kent.

On Mon, May 28, 2012 at 10:10:42PM -0400, Kent Overstreet wrote:
> Heh. Well, in my view deleting stuff is good by default, and if you can
> delete things without user visible effects and without making the code
> more complicated... 
> So I guess given the simplicity of this particular patch in the series
> I'm not sure what there is to justify here. Any suggestions on what
> would make sense to put in...?

So, what I would prefer to see is the justification of the whole
changes somewhere in the patch stream, so that patches can do,n

patch 1: update X to not use bi_destructor which will soon be removed.
patch 2: ditto for Y
patch N: bi_destructor is stupid because blah blah and after preceding
         changes is no longer used.  Kill it.

so that when one sees a patch in the series and wonders why the change
is being made, [s]he can follow the patch stream and understand.



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