Target market?

seth vidal skvidal at linux.duke.edu
Tue Jul 24 03:23:01 UTC 2007


On Mon, 2007-07-23 at 23:06 -0400, Luis Villa wrote:
> On 7/23/07, seth vidal <skvidal at linux.duke.edu> wrote:
> > On Mon, 2007-07-23 at 22:37 -0400, Luis Villa wrote:
> > > > So let's decide, then. Let's put the set of things we could be focused
> > > > on up. If we have 10 things we can focus on then we have 5 points to
> > > > delegate to each. We count them all up - the top 5 things are ALL we do
> > > > for F9 and F10.
> > >
> > > I'd suggest there are two different levels here:
> > > * what target market/vision does fedora have? these are big, permanent
> > > things, not things that can be 'done' in any given release.
> >
> > that's the set of things we have to choose from. something like:
> > - desktop
> > - online-service-interface
> > - server
> > - portable-devices
> > - choose-your-own-adventure
> 
> My personal two cents is that the best place to be is to be the
> choose-your-own-adventure platform- a robust and easy place to start a
> desktop, online-service, server, portable device, etc. Leave building
> the specialized tools to specialists, and (when appropriate) suck them
> back into the distro if/when it doesn't conflict with flexibility.
> 

see, I would think that choose-your-own-adventure is what we have and
what we're focused on now. The tools in F7 were good but not great and
not very obvious, but we've been working on improving just that set of
tools. The web-visor work and the decisions about what the standard
inputs are and standard outputs are for our toolchain make the
choose-your-own-adventure distro even more real.

but you haven't been talking about that - you've been talking about spit
and polish which sounds more like integration -
choose-your-own-adventure and integration seem fairly antithetical
unless you have N teams for each adventure type doing the integration.

is that what you were thinking?
-sv





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