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Re: [Nodoka GTK2 Engine] Gathering ideas for next release



2008/7/17 Martin Sourada <martin sourada gmail com>:
> Hi,
>
> I am thinking about improving the nodoka gtk engine looks in the next
> release and adding some configuration options. Therefore I am asking
> here, if you have ideas, requests, ... what I might implement. Today I
> started sketching new nodoka gradient (used in e.g. buttons), which is
> basically an evolvement of the current one which will be available as a
> configuration option. Next things on the schedule are:
>
>  * improvement of the check/radio button design
>  * improvement of various arrows used in nodoka (e.g. in scrollbars,
> menus or drop-down menus)
> * improvement of handles design (I am satisfied neither with the circles
> nor stripes)
>  * improvement of design of combo of entries with buttons (combo box
> entries, spin buttons, ...)
>  * improvement of progress bar design (I see there a possibility for
> usage of various designs, with a configuration option to choose)
>  * improvement of focus rings design (it's part of some of the above
> tasks as well)
>  * possibly add some gradient to panel (I am still not sure, how to do
> it right)
>
>
> As you can see it's rather a lot of work, and thus there is a
> possibility it will not be in Fedora 10, though certainly I make it in
> time for Fedora 11 (I promise :-p).
>
> And why I am writing this? Partly to write what I have in mind, but
> mostly because I need your cooperation. So far I have in mind few ideas
> how to achieve the above tasks, but I'd like to hear your ideas as well
> - after all, Fedora Artwork is not done by one, but by many people, and
> this is one of the vital parts of the Fedora Artwork.
>
> I attach the first button redesign sketch ;-)
>
> Once I gather enough ideas I'll put them on wiki, so everyone could see
> and comment on the "official" next version design ;-)
>
> Comments welcome, tear me to pieces :-D
>
> Thanks,
> Martin
>
> PS: I'll most likely be the one doing the coding, but feel free to
> suggest whatever you have in mind, as long as there are no "colour
> jumps" (the glass effects present e.g. in Murrine). I'd like Nodoka to
> be built up mostly on using gradients and simple shadows and it would be
> great if it was different from the other engines not only by it's
> configurability but also by it's looks.

Looking good so far.
Any news on the input field bug? can you fix that in nodoka? or still
no investigation done? ^_^


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