AIGLX packages for FC5 (and rawhide)

Sam Folk-Williams sfolkwil at redhat.com
Fri Apr 21 18:26:11 UTC 2006


Sorry -- I figured this out. The drop shadows should just be there if it's
working... I'm at the point where with wobbly it's the blue screen, without
wobbly the composite works but X eats up a lot of cpu, everything drags, and
the colors get sort of weird.... this is the radeon 7000 in a thinkpad t42

Sam
On Fri, Apr 21, 2006 at 12:51:09PM -0400, Sam Folk-Williams wrote:
> On Wed, Apr 19, 2006 at 04:00:48PM -0400, Kristian Høgsberg wrote:
> > 
> > 	$ USE_WOBBLY=1 metacity --replace &
> > 
> >   - metacity also has an experimental screen magnifier built in.  Like 
> > the wobbly windows this is enabled by setting an environment variable - 
> > USE_MAGNIFIER:
> > 
> > 	$ USE_MAGNIFIER=1 metacity --replace &
> > 
> 
> As a lot of people are having trouble with these awesome effects - are there
> other effects to play with? Like, how does one enable drop shadows or
> transparency -- or is it just these two for now? Also, where are these
> variables set permanently?
> 
> Thanks,
> Sam
> 
> >   - real translucency in gnome-terminal.  Enable this by clicking the 
> > "Transparent background" radio box in the "Effects" tab of the termnal 
> > profile editor dialog.  gnome-terminal may have to be restarted for this 
> > to take effect - pkill gnome-terminal should do the trick.
> > 
> > There are a number of known bugs with these packages, so go easy on 
> > bugzilla :).  Specifically,
> > 
> >   - The damage events doesn't always kick in, so sometimes window 
> > contents doesn't update properly.  A workaround for this is to switch 
> > desktop back and forth.
> > 
> >   - The drop shadows look weird on shaped/argb windows, for example 
> > xeyes, the notify bubbles and well, even the rounded metacity corners. 
> > The shadow code is due for an overhaul later, so we're not going to 
> > patch over this issue in the short term.
> > 
> >   - Perfomance for in-window updates isn't always great.  We're 
> > currently doing too much work when updating textures from pixmaps.  It's 
> > still possible to optimize this further with the current setup, and 
> > longer term the memory architecture in the X server and DRI stack will 
> > see some changes that will allow us to optimize this further.
> > 
> > Have fun,
> > Kristian
> > 
> > -- 
> > fedora-devel-list mailing list
> > fedora-devel-list at redhat.com
> > https://www.redhat.com/mailman/listinfo/fedora-devel-list
> 
> -- 
> ➧ Sam Folk-Williams, RHCE 	➧ Red Hat Global Support Services	
> ➧ Phone: 919/754-4558 		➧ Cell: 919/943-9623
> ➧ Fax: 919/754-3708		➧ GPG ID: 1B0D46BA 		
> 
> -- 
> fedora-devel-list mailing list
> fedora-devel-list at redhat.com
> https://www.redhat.com/mailman/listinfo/fedora-devel-list

-- 
➧ Sam Folk-Williams, RHCE 	➧ Red Hat Global Support Services	
➧ Phone: 919/754-4558 		➧ Cell: 919/943-9623
➧ Fax: 919/754-3708		➧ GPG ID: 1B0D46BA 		




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