On Thu, 2007-12-13 at 20:51 +0100, Denis Leroy wrote: > Richi Plana wrote: > > On Thu, 2007-12-13 at 20:29 +0100, Ralf Ertzinger wrote: > >> Hi. > >> > >> On Thu, 13 Dec 2007 19:23:28 +0000, Will Woods wrote > >> > >>> 4) Sound-using apps use ALSA/ESD as usual. > >>> - It's all actually going through pulseaudio, though. > >> Wait, wait. Since pulseaudio does not, actually, talk to the hardware, > >> applications using ALSA will be rerouted through pulseaudio, which in turn > >> talks to ALSA to produce sound, is that right? > > > > Sounds like pretty standard wrapping technique, if it is. > > How much extra latency are we getting from this ? I've noticed the extra > lag in some of our games. Probably because SDL is going through ESD? And OpenAL is going to go through SDL? Which is a completely bogus situation IMHO but it works for now. Pulse's ALSA wrapper needs to be fixed to work with SDL and OpenAL and/or SDL and OpenAL need to get native Pulse support.
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