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Re: how is pulseaudio supposed to work?



Dnia 2007-12-13, o godz. 20:40:30 Callum Lerwick <seg haxxed com> napisaƂ(a):

> Okay, got it working but there's some problems. Quake 3 is very
> stuttery. It seems it runs its audio engine at 22050 which probably has
> something to do with it:
Have you tried snd_speed 44100? It needs a restart (not snd_restart) to take
effect on my Q3. I haven't tried with PA since I don't (or can't) use it.

Lam

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