[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]

gl debugging help requested

I'm trying to clean up vamos (a GL realistic automotive simulator), but
while I can get it to build on my rawhide box, it segfaults upon

When I run it through gdb, it says it is segfaulting on:

0x00002aaaac0d2c0b in glGenTextures () from /usr/lib64/libGL.so.1
(gdb) bt
#0  0x00002aaaac0d2c0b in glGenTextures () from /usr/lib64/libGL.so.1
#1  0x00002aaaab5818d2 in Vamos_Media::Texture_Image::initialize
(this=0x7fff31cc9e30, smooth=false, mip_map=false, 
    texture_wrap=10497) at Texture_Image.cc:94
#2  0x00002aaaab581c34 in Texture_Image (this=0x7fff31cc9e30,
file_name=<value optimized out>, smooth=false, mip_map=false, 
    width=1, height=1, texture_wrap=10497) at Texture_Image.cc:74
#3  0x0000000000404bb7 in main (argc=1, argv=0x7fff31cca318) at
#4  0x00002aaaad397aa4 in __libc_start_main () from /lib64/libc.so.6
#5  0x00000000004023c9 in _start ()

I don't know the first thing about writing GL apps, nor has googling
imparted me with any useful tidbits.

The latest SRPM is here:

Any and all patches or advice is welcomed.

Thanks in advance,


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]