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Re: libGL crashes Enemy Territory Quake Wars(F8 x86_64)



Dan Williams wrote:
On Fri, 2008-02-01 at 11:24 -0800, Sean Bruno wrote:
On Fri, 2008-02-01 at 14:11 -0500, Dan Williams wrote:
On Fri, 2008-02-01 at 10:36 -0800, Sean Bruno wrote:
I reported a crash to the idSoftware folks that appears to be a Fedora
x86_64 specific libGL crash.

I'm not really able to provide much in the way of debugging traces other
than show that a crash is occuring in libGL.  According to id, x86_64
Fedora is the only distro reporting this crash:
You appear to be using the nvidia binary driver, hence you need to talk
to nvidia to get them to fix their driver.  It's not a problem Fedora
can fix because nobody but nvidia has the source to their proprietary
driver.

Dan

Core was generated by `./etqw.x86 +set developer 1 +set logfile 1'.
Program terminated with signal 11, Segmentation fault.
#0  0x082e51fc in __gxx_personality_v0 ()
at ../../../../gcc-4.1.2/libstdc++-v3/libsupc++/eh_personality.cc:349
349     ../../../../gcc-4.1.2/libstdc++-v3/libsupc++/eh_personality.cc:
No such file or directory.
        in ../../../../gcc-4.1.2/libstdc++-v3/libsupc
++/eh_personality.cc
(gdb) set logging on
Copying output to gdb.txt.
(gdb) set logging off
Done logging to gdb.txt.
(gdb) whe
#0  0x082e51fc in __gxx_personality_v0 ()
at ../../../../gcc-4.1.2/libstdc++-v3/libsupc++/eh_personality.cc:349
#1  <signal handler called>
#2  0x02eed5e2 in ?? () from /usr/lib/libGLcore.so.1
#3  0x00000001 in ?? ()
#4  0x00001403 in ?? ()
#5  0xf6dfb008 in ?? ()
#6  0x00000072 in ?? ()
#7  0x0c7c0680 in ?? ()
#8  0x02f7cdb8 in ?? () from /usr/lib/libGLcore.so.1
#9  0xf6e64000 in ?? ()
#10 0x00000000 in ?? ()

Forgive my ignorance, but how can you tell that from my back trace?

You can usually get a response from the nvidia developers for the linux driver, in particular Zander pays close attention to the forums, at www.nvnews.net. With some debugging information like this they may be able to address it.

Did you install this from the livna repo packages? Or did you install it via the nvidia installer? The compilation flags may matter when to post to the forum. It looks as if you've installed via the nvidia installer script, because the livna packages place the libraries at /usr/lib/nvidia instead.

Is this a crash that happens while playing or does the game not render at all? What are you doing to provoke it and when does it happen? These things you should clearly state there. The eq engine is open enough that with the right information they should be able to track it down.

--
Andrew Farris <lordmorgul gmail com> www.lordmorgul.net
 gpg 0xC99B1DF3 fingerprint CDEC 6FAD BA27 40DF 707E A2E0 F0F6 E622 C99B 1DF3
No one now has, and no one will ever again get, the big picture. - Daniel Geer
----                                                                       ----


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