On Wed, 2009-04-08 at 02:57 -0500, Callum Lerwick wrote: > ... Or spend your time and energy on something useful like > implementing GLSL instead. Furthermore, supposedly Cg and HLSL are virtually identical, and ATI came up with this: http://sourceforge.net/projects/hlsl2glsl Which is BSD licensed and (apparently) fully functional. With some minor hacking you could probably get full Cg support too. There's also this: http://graphics.stanford.edu/~danielrh/babelshader.html Which seems focused on the older PS2.0/ARB assembly languages. Source is available, but I can't find a license grant of any kind in it...
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