[Bug 183969] Review Request: worminator - Sidescrolling platform and shoot'em up action-game

bugzilla at redhat.com bugzilla at redhat.com
Mon Mar 6 00:13:08 UTC 2006


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Summary: Review Request: worminator - Sidescrolling platform and shoot'em up action-game


https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=183969


wart at kobold.org changed:

           What    |Removed                     |Added
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OtherBugsDependingO|163778                      |163779
              nThis|                            |




------- Additional Comments From wart at kobold.org  2006-03-05 19:13 EST -------
(In reply to comment #5)

> * Segfaults on FC4-x86_64.  strace shows that the game hangs after the segfault,
> leaving a lingering worminator process.
> 
> Hmm, I really believe this is because of the old (ancient) allegro in FC-4, 
> concedering that FC-5 is almost released and since I don't have any FC-4
> installs I won't fix this.
> 
> * Started up on FC5-i386, but locked up during the tutorial.
> Looking at your strace this seems buried deep in alsalib, thus not a worminator
> problem, most likely a problem with alsa and vmware, also is your rawhide fully
> up2date? I've tried to reproduce this as you described, but it works for me.
> 
> I've extensivly tested this on FC-5 x86_64 and Fc-5 i386 and I've seen no
> (unfixed) hangs or crashes. I've also had this tested on PPC to make sure me
> endian dixes where correct and there it worked too. Also the Cru packager has
> been playing it without any problems.
> 
> I have to ask you to believe me here that worminator is not an unstable pile of
> XXXX, but that you just have 2 unlucky configurations.

I finally got a FC5-x86_64 install on my desktop (this time not running in
vmware), and it ran without problems.  Since the earlier issues have been
addressed, and I verified that it runs correctly:

APPROVED

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