game data packages

Michael Thomas wart at kobold.org
Thu May 4 18:45:39 UTC 2006


At the last FESCo meeting the following packaging guideline was modified:

* Game music or audio content is permissible, as long as the content is
freely distributable without restriction, and the format is not patent
encumbered.

The restriction on ogg files was removed, but it's still not allowed to
ship mp3 files for game music.

This clarifies the rule for game music files, so it's clear now that
packages like
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=190267 are ok.

However, brought up a concern about the disk usage from having duplicate
packages of this static content on the fedora mirrors.  Clearly most
game data/music should be in a noarch package, but it still means that
each dist (fc4, fc5, fc6...) will end up with a duplicate package.

The recommendation to work around this is to _not_ use the %dist tag on
large, noarch, game data packages.  This will result in identical
package filenames when built on each of the branches.  While this won't
immediately reduce the disk usage on the mirrors, it will be one step
forward to helping solve the problem.

Does anyone else see any problem with prohibiting the %dist tag for game
data packages (unless the packager has a reasonable justification)?

--Wart
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