Crack AstroMenace players needed!

Jon Ciesla limb at jcomserv.net
Fri Dec 7 20:07:56 UTC 2007


> Dnia 2007-12-07, o godz. 09:42:35 "Jon Ciesla" <limb at jcomserv.net>
> napisał(a):
>
>> How dare you not solve ALL of my problems!  ;)
> I'm terribly sorry! ;) Try the attached patch. I'm not really sure, what
> consequences (other than fixing the stuck mouse issue) will it cause. It's
> my
> second hour with AstroMenace code (or any SDL game code) and I don't know
> Russian at all (almost), so it really should be reviewed by someone
> understanding the comments and/or game variables.
>
> Basically, mouse is stuck because the game runs SDL_WarpMouse in the main
> loop, because it's re-appearing the final score window all the time. In
> the
> full screen mode, this is not a problem, but when run in the window, there
> is
> additional code for grabbing the mouse when playing and ungrabbing when
> using
> the menus. That code also got run in a loop. I was trying to be smart
> instead
> of just commenting out the SDL_WarpMouse line. Please check if I haven't
> broken anything in the process.

Damn, I was totally kidding! :)

Looks great, here's a devel build with this patch:

http://koji.fedoraproject.org/koji/buildinfo?buildID=27296

Try 'er out, kick the tires.

> Lam
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