Making a games spin?

Bruno Wolff III bruno at wolff.to
Wed Dec 3 16:15:32 UTC 2008


On Wed, Dec 03, 2008 at 17:09:44 +0100,
  Hans de Goede <j.w.r.degoede at hhs.nl> wrote:
>
> And you may also want do drop vdrift if its in there as it is broken with 
> all FOSS opengl drivers (iow only works with the blobs).

I'll check.

> Its mostly things like this and adding new cool games as they get 
> packaged (and dropping less cool ones to make space I guess). The biggest 
> problem is that doing test builds to see if things fit (and there are no 
> errors causing the build to fail) take a lot of time. If you are willing 
> to do that I'm sure they are plenty of people around willing to help if 
> you hit any issues you cannot solve yourself, including the Spins SIG.

I'll commit to trying to build one for F10 + F10-Updates as I want to
have one to give out to some people for Christmas. If I get it to work
I expect to be able to build them for rawhide before releases as I usually
start tracking rawhide around the alpha release.

The build that was running failed. There was a complaint about the size
of the squashfs file system being over 4GB. This looks odd as the number
of blocks suggests that the filesystem should have been around 2GB before
compression. I'll look into this and see if I can figure it out.

There were also yum errors for scripts that couldn't find programs (e.g. touch)
that they needed and I have asked on fedora-list for help with what to
file bugs against.




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