[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]

Re: "Sanitation"



I will have to agree with Peter here... To be sure your message is well understood (and very important for a collaborative project), you will have to try and redact better your messages to make it easier on your peers they understand *exactly* what you mean. It is a courtesy to your peers and to the project itself so what you have to say is indeed understood by your targeted audience. Oh! And if you can, please run your messages through a spell checker! (we all make mistakes while typing, a spell checker makes sure you type what you want and afterwards just points out those words you may have misspelled, win-win). Oh, and it is never too late to learn punctuation!

Now onto the message itself, I like the style you want to give to the game, but I have to ask: Are you targeting at making the game in the line of Resident Evil, including the *intentional* "cheesy-ness"? Without those cheesy elements (sound effects, intentional bad voice acting, apparent lousy script [see RE1], overdone sudden sounds to "scare", etc) Resident Evil wouldn't be Resident Evil. The most difficult part to do, I believe, would be to balance off each character's weaponry against the enemies they will encounter, and another very difficult thing to get done right are the puzzle elements inherent to these type of games (unless you want to make it a more action-oriented kind of survival horror). A project like this will take its sweet time to come around, we're talking about many years probably especially since it would be made out in the open and on people's free time, so it will take a special type of commitment to see this through... Just making that clear because more often than not we see projects being orphaned by their original developers...


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]