Actual death of Loki games?

D. D. Brierton darren at dzr-web.com
Tue Aug 24 15:10:49 UTC 2004


On Tue, 2004-08-24 at 14:02, David Jansen wrote:

> I noticed the same a couple of days ago with the Loki title "Sid Meier's
> Alpha Centauri". Problems started with kernel kernel-2.6.8-1.521;
> rebooting back to kernel 2.6.7-1.494.2.2 makes it possible to run this
> game again.

I think Loki were also responsible for the Linux port of Quake 3. I
don't have the full game, but q3demo also dies if I try to run it under
kernel 2.6.8-1.521:

$ q3demo
Q3 1.11 linux-i386 Dec  4 1999
----- FS_Startup -----
Current search path:
/home/darren/.q3a/baseq3
./baseq3
                                                                                
----------------------
                                                                                
Running in restricted demo mode.
                                                                                
----- FS_Startup -----
Current search path:
/home/darren/.q3a/demoq3
./demoq3/pak0.pk3 (1387 files)
./demoq3
                                                                                
----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: excession.dzr
Alias: excession
Alias: localhost.localdomain
Alias: localhost
IP: 127.0.0.1
----- R_Init -----
...loading libGL.so: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Initializing OpenGL extensions
...GL_S3_s3tc not found
...GL_EXT_texture_env_add not found
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
 
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 440 Go/AGP/SSE2
GL_VERSION: 1.2 (1.5.1 NVIDIA 61.11)
GL_EXTENSIONS: GL_EXT_texture_object GL_ARB_multitexture
GL_EXT_vertex_array GL_EXT_multi_draw_arrays GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_blend_color GL_EXT_secondary_color
GL_EXT_fog_coord GL_EXT_blend_minmax GL_ARB_window_pos GL_ARB_imaging
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
 
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU:
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
 
------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xf2d86000 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading vm file vm/ui.qvm.
VM file ui compiled to 902363 bytes of code
Received signal 11, exiting...

-- 
=====================================================================
D. D. Brierton            darren at dzr-web.com          www.dzr-web.com
       Trying is the first step towards failure (Homer Simpson)
=====================================================================





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