Linux 'n games

Wolfgang wolfgang at rpi.net.au
Sun Feb 22 12:54:26 UTC 2004


On Sun, 2004-02-22 at 23:08, Carlos Hendson wrote:
> On Sat, 2004-02-21 at 04:38, John Klingler wrote:
> > And I think part of the reason they don't is because there are so many
> > different linux distributions/configurations that simply their increased
> > end-user tech support costs would really start to bite into their profits.
> 
> John makes a very good point.  If games were made to run natively under
> Linux, how long would these games be functional before kernel/module/API
> changes to the OS break the game? 1 - 2 years?
> 
> For example, with little effort I could make "Day of the Tentacle" for
> MSDOS and run under Windows XP.
> 
> This is a game that was developed round the early-mid 90's.  Granted, I
> can attempt to use Wine(X) to get this game working under Linux.
> 
> My point is, if "Day of the Tentacle" was developed for the Linux
> platform from the mid 90's, what are the chances of that game still
> natively functioning under todays Linux platform?
> 
> It's not unheard of for backward compatibility to be dropped in the name
> of advancing the functionality of Linux at times.
> 
> That's my 2 cents worth.
> 
> Carlos

I've read that older libraries can still be installed to give backward
compatibility. So that should not be too much of a problem.

Wolf






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