new mplayer builds eliminate need for win32 codecs?

Marc Schwartz MSchwartz at mn.rr.com
Thu Aug 17 14:39:34 UTC 2006


Gilboa Davara wrote:
> On Thu, 2006-08-17 at 10:08 -0400, Claude Jones wrote:
>> On Thursday August 17 2006 9:56 am, Patrick wrote:
>>> On Thu, 2006-08-17 at 08:48 -0400, Claude Jones wrote:
>>>> It's being reported over on the pclinuxos list that they have a new build
>>>> of mplayer available that eliminates the need for win32 codecs and will
>>>> allow the playing of proprietary media files without having to resort to
>>>> use of 'questionable' codecs. I've been trying to find out what exactly
>>>> that means. On first glance, it looks like they've got Real media working
>>>> without the codecs but it's not clear if that equally applies to Windows
>>>> Media. If this were to be true for both, that would be a great stride
>>>> forward, no? In my world, Windows Media is a need, not a luxury - I'm in
>>>> video production and Windows Media is such an integral part of my
>>>> workflow that it can't be replaced with the opensource alternatives.
>>> That would be great news. Do you perhaps have a link to that thread?
>>> Would be nice if mplayer could be compiled 64bit with those native
>>> codecs. Only 32bit apps that are then left on my box are flash and
>>> OO.org.
>>>
>> Try this:
>> http://tinyurl.com/mtep9
>>
>> -- 
> 
> I usually chroot to an old 32bit FC4 install in-order to view wmv files.
> If indeed it works, this is a -big- step forward.
> With gnash slowly taking shape and native 64bit OO planned for FC6, the
> only 32bit application I plan on running is Quake 4 :)
> 
> Gilboa
> 

FWIW, on the off chance you folks have not seen this, you might want to 
review this article on Real Networks' agreement with MS to provide open 
source codecs:

   http://news.com.com/2100-1025_3-6105970.html

HTH,

Marc Schwartz




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