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Re: Crackling sound in games, pulseaudio CPU usage high (F10)



On Tue, 09 Dec 2008 11:18:16 +0100, Christian Nolte wrote:

> Just for the record: These problems are being tracked in redhat bugzilla
> 
> 	[Bug 473080] libpulse segfaults on invalidated **environ
> 	https://bugzilla.redhat.com/show_bug.cgi?id=473080
> 
> 	[Bug 471964] Choppy sound and freeze for rhythmbox
> 	https://bugzilla.redhat.com/show_bug.cgi?id=471964
> 
> Best regards,
> Christian

Thanks for the pointers.

Still haven't found a fix.


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