[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]

Re: Wolfenstein on x86_64



2008/12/29 Louis E Garcia II <louisg00 bellsouth net>:
> On Sun, 2008-12-28 at 23:54 -0500, Louis E Garcia II wrote:
>> On Sun, 2008-12-28 at 19:22 -0500, Louis E Garcia II wrote:
>> > I would like to play this game on my new x86_64 box. Since this is a
>> > 32bit game I would assume I would need mesa i386 packages. Any this else
>> > I should be aware of?
>> >
>> > -Thanks
>>
>> I got the game running except for sound, I don't hear anything. I
>> believe wolfenstein uses oss and /dev/dsp is present. Is there a i386
>> compat package for oss?
>>
>> -Thanks
>
> I get up to this point. I think some other program has a lock on this
> device. Since esd is not installed I'm thinking pulseaudio? Should
> killing pulseaudio release /dev/dsp?
>
> Startup messages from Wolf:
>
> ------- sound initialization -------
> /dev/dsp: Invalid argument
> Could not open /dev/dsp
> ------------------------------------

Usually these games don't interact well with pulseaudio.
For Quake Wars to make it work I had to use this,
$ /path/to/game/binary +set s_alsa_pcm plughw:0 +set s_numberOfSpeakers2

Maybe you can try something similar. The game forums should be able to
help you better in this.

Good luck.
-- 
Suvayu

Open source is the future. It sets us free.


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]