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Re: tr problem



On Sat, 2008-06-14 at 22:14 -0400, Ric Moore wrote:
> On Sat, 2008-06-14 at 12:00 -0430, Patrick O'Callaghan wrote:
> > On Sat, 2008-06-14 at 09:05 -0700, Les wrote:
> > 
> > [...]
> > 
> > > 	And while I dislike the issues with text presentation that occur, I do
> > > understand the history of it, and the issue of backward compatibility.
> > > You might find it entertaining to look up some of the history of text
> > > editors some time, and certainly informative.
> > 
> > Well, I installed my first Unix system in 1975 so I do know something
> > about that. And I clearly remember finding out about the Unix convention
> > of a single-character end-of-line marker and think "thank God, at last
> > someone has done this right". It's noteworthy that this was way before
> > MS-DOS came along and screwed it up again.
> > 
> > > [...]
> > 
> > > Perhaps with your great
> > > insight you might provide the Second Life, VRML, Croquet, Cobalt, WOW,
> > > and others with valuable information on standardization?
> > 
> > How did you get from "representing text on some device" to weak sarcasm
> > about all that other stuff? Strawman arguments don't change one iota of
> > what I'm saying, i.e. that plain text is plain text, and displaying is
> > displaying. The context of this discussion is the conversion of a plain
> > text file from one system to another, that's all.
> 
> His point was, Poc, that a simple "avatar" cannot move between current
> 3D systems today much like the end-of-line char debate that has raged
> for over 30 years. (You forgot Wonderland, Les! That's the one I'm
> betting the farm on.) 
> 
> Knowing Les, I think his point was that the rightness/wrongness debate
> over the EOL char is as futile then as the avatar problem is now. The
> situation sucks, but there it is. No one listens much to us anyway, so
> we get to keep the pieces. <chuckles> Ric

That part I do believe :-)

poc


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