[Bug 228707] Review Request: KoboDeluxe - 3'rd person scrolling 2D shooter
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Mon Feb 19 15:58:56 UTC 2007
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Summary: Review Request: KoboDeluxe - 3'rd person scrolling 2D shooter
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=228707
------- Additional Comments From j.w.r.degoede at hhs.nl 2007-02-19 10:58 EST -------
(In reply to comment #2)
> Created an attachment (id=148205)
--> (https://bugzilla.redhat.com/bugzilla/attachment.cgi?id=148205&action=view) [edit]
> Mock build log of KoboDeluxe-0.4-0.1.pre10.fc7
>
> Well, for 0.4-0.1.pre10:
>
> * BuildRequires
> - mockbuild fails on FC7 i386. SDL_image-devel seems
> to be needed for BuildRequires.
>
Oops, fixed
> * Encodings
> - Some documentations installed by this package have
> other Encodings than UTF-8. Please change them to
> UTF-8.
> ------------------------------------------------------
> README ISO-8859-1
> README.jp ISO-2022-JP
> README.xkobo.jp ISO-2022-JP
> ------------------------------------------------------
>
Strange rpmlint didn't complain about this, fixed.
> * Documentation
> - README.osx
> I don't think this is useful.
>
Agreed, no longer installed
> * Timestamps
> - This package contains many data files (especially
> under %{_datadir}/%{_name} ) and keeping
> timestamps on these files are recommended.
>
Fixed
> * Setgid bits
> - Well, would you just explain why setgid bits is required
> for the binary?
>
Because it needs a shared (between users) writable dir to keep its highscore,
normally games like this are either patched to:
1) be sgid games, then first thing in main open the shared highscore-file in rw
mode (and keep it open until exit), then fully drop sgid games rights.
2) use a per user highscore file under $HOME instead
Due to the design of the highscore system of KoboDeluxe neither one of these 2
solutions is easy doable, thus we go to the third seldom used solution sgid to a
unique sgid, as is done also for example with several games in the bsdgames package.
> ? Alsa issue
> - Well I tried to enable alsa support, however it failed
> because this package is for some old alsa-lib support
> (around alsa-lib 0.5.9). Well, if it is preferred to
> make this package have alsa support, would you contact
> upstream?
>
This is not really a problem as without any configure switches it uses SDL for
sound, which by default uses also while also allowing for the use of esd, arts
and oss through environment settings.
> * Functionality
> - Well, I tried this package on both FC5 and FC-devel.
> On FC-5, there is no problem, however, on FC-devel,
> it seems that kobodl hangs up completely.
>
> Well, as it hangs up after swithing to full screen mode,
> I don't know how to get a backtrace... Would you know
> any idea?
Found it (nasty bug) strange enough it doesn't show up on 64 bit machines,
fixed now (see -audio.patch).
New version here:
Spec URL: http://people.atrpms.net/~hdegoede/KoboDeluxe.spec
SRPM URL: http://people.atrpms.net/~hdegoede/KoboDeluxe-0.4-0.2.pre10.fc7.src.rpm
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