NVIDIA with games experience....
Bikehead
bikehead at amberpoint.com
Thu Oct 7 16:57:56 UTC 2004
So based on comments from this forum I
* ran glxgears with verbose output and got the output after this
message. It appears that NVIDIA is being used and I'm getting over 6000
fps which seems good.
* ran glxinfo and direct render is "yes". The output is below.
However, neverwinter nights still runs very slow on the main game screen
even with the resolution and display attributes set to the bare
minimum. I'm going to try another game, but rawhide seems to not have
my two standards anymore: chromium or tuxracer.
The comment about agpart was interesting. How can I tell if agpart is
used/needed? Is it a module that needs loading? Do I have to recompile
the kernel?
Thanks again for any help.
[xxx] glxgears -display localhost:0 -v -info
Window x=0, y=0, width=300, height=300
GL_MAX_VIEWPORT_DIMS=4096/4096
GL_RENDERER = GeForce4 440 Go/AGP/SSE2
GL_VERSION = 1.5.1 NVIDIA 61.11
GL_VENDOR = NVIDIA Corporation
GL_EXTENSIONS = GL_ARB_imaging GL_ARB_multitexture
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance
GL_NV_light_max_exponent GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners
GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod
GL_SUN_slice_accum
31580 frames in 5.0 seconds = 6316.000 FPS
34932 frames in 5.0 seconds = 6986.400 FPS
34902 frames in 5.0 seconds = 6980.400 FPS
glxinfo -display localhost:0 | more
name of display: localhost:0.0
display: localhost:0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 440 Go/AGP/SSE2
OpenGL version string: 1.5.1 NVIDIA 61.11
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture,
GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette,
GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_fence,
GL_NV_fog_distance, GL_NV_light_max_exponent,
GL_NV_packed_depth_stencil,
GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners,
GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
GL_NV_texture_rectangle, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1,
GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
0x22 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
0x23 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
0x24 16 tc 0 16 0 r y . 5 6 5 0 0 0 0 16 16 16 16 0 0 None
0x25 16 tc 0 16 0 r . . 5 6 5 0 0 0 0 16 16 16 16 0 0 None
0x26 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
0x27 16 dc 0 16 0 r y . 5 6 5 0 0 0 0 16 16 16 16 0 0 None
0x28 16 dc 0 16 0 r . . 5 6 5 0 0 0 0 16 16 16 16 0 0 None
__o
_-\<,_ Brian
(_)/ (_) bikehead at amberpoint.com x503
Gregory G Carter wrote:
> Type: glxinfo |more
>
> You should have a line that says at the top that says:
>
> "direct rendering: Yes"
>
> If it says no, then you have a problem with either an unsupported card
> or improper agpart support..etc
>
> One thing to note, 2.6.9 drm support for X DRI separates the chipset
> motherboard agp support from the video driver for the card hardware.
>
> Presumably to it easier for developers.
>
> However, then you have to add agpart load support at startup or
> directly compile the agpart support into the kernel, which is what I do.
>
> -gc
>
> alan wrote:
>
>> On Wed, 6 Oct 2004, Bikehead wrote:
>>
>>
>>
>>> I'm talking about the one from nvidia.com ("nvidia"). I'm sure its
>>> being used by X since I get the splash screen.
>>>
>>
>>
>> If you run glgears from a terminal window, what frame rate does it
>> report?
>>
>> Are there errors in your X server log in /var/log?
>>
>> It sounds like you are not getting hardware acceleration for some
>> reason or another.
>>
>>
>>
>
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