NVIDIA with games experience....

Bikehead bikehead at amberpoint.com
Thu Oct 7 16:57:56 UTC 2004


So based on comments from this forum I

    * ran glxgears with verbose output and got the output after this 
message.  It appears that NVIDIA is being used and I'm getting over 6000 
fps which seems good.

    * ran glxinfo  and direct render is "yes".  The output is below.

However, neverwinter nights still runs very slow on the main game screen 
even with the resolution and display attributes set to the bare 
minimum.  I'm going to try another game, but rawhide seems to not have 
my two standards anymore:  chromium or tuxracer.

The comment about agpart was interesting.  How can I tell if agpart is 
used/needed?  Is it a module that needs loading?  Do I have to recompile 
the kernel?

Thanks again for any help.







[xxx] glxgears -display localhost:0 -v -info
Window x=0, y=0, width=300, height=300
GL_MAX_VIEWPORT_DIMS=4096/4096
GL_RENDERER   = GeForce4 440 Go/AGP/SSE2
GL_VERSION    = 1.5.1 NVIDIA 61.11
GL_VENDOR     = NVIDIA Corporation
GL_EXTENSIONS = GL_ARB_imaging GL_ARB_multitexture 
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects 
GL_ARB_shading_language_100 GL_ARB_texture_compression 
GL_ARB_texture_cube_map GL_ARB_texture_env_add 
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 
GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix 
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader 
GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr 
GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract 
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array 
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays 
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object 
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color 
GL_EXT_separate_specular_color GL_EXT_shared_texture_palette 
GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc 
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp 
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod 
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array 
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat 
GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance 
GL_NV_light_max_exponent GL_NV_packed_depth_stencil 
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners 
GL_NV_texgen_reflection GL_NV_texture_env_combine4 
GL_NV_texture_rectangle GL_NV_vertex_array_range 
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 
GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod 
GL_SUN_slice_accum
31580 frames in 5.0 seconds = 6316.000 FPS
34932 frames in 5.0 seconds = 6986.400 FPS
34902 frames in 5.0 seconds = 6980.400 FPS

glxinfo -display localhost:0 | more
name of display: localhost:0.0
display: localhost:0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 440 Go/AGP/SSE2
OpenGL version string: 1.5.1 NVIDIA 61.11
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters,
    GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_paletted_texture, 
GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette,
    GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
    GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_fence,
    GL_NV_fog_distance, GL_NV_light_max_exponent, 
GL_NV_packed_depth_stencil,
    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners,
    GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
    GL_NV_texture_rectangle, GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2, GL_NV_vertex_program, 
GL_NV_vertex_program1_1,
    GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
    GL_SUN_slice_accum
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
 
   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x21 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16 16  0 0 None
0x22 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16 16  0 0 None
0x23 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16 16  0 0 None
0x24 16 tc  0 16  0 r  y  .  5  6  5  0  0  0  0 16 16 16 16  0 0 None
0x25 16 tc  0 16  0 r  .  .  5  6  5  0  0  0  0 16 16 16 16  0 0 None
0x26 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16 16  0 0 None
0x27 16 dc  0 16  0 r  y  .  5  6  5  0  0  0  0 16 16 16 16  0 0 None
0x28 16 dc  0 16  0 r  .  .  5  6  5  0  0  0  0 16 16 16 16  0 0 None

   __o
 _-\<,_   Brian
(_)/ (_)  bikehead at amberpoint.com  x503



Gregory G Carter wrote:

> Type: glxinfo |more
>
> You should have a line that says at the top that says:
>
> "direct rendering: Yes"
>
> If it says no, then you have a problem with either an unsupported card 
> or improper agpart support..etc
>
> One thing to note, 2.6.9 drm support for X DRI separates the chipset 
> motherboard agp support from the video driver for the card hardware.
>
> Presumably to it easier for developers.
>
> However, then you have to add agpart load support at startup or 
> directly compile the agpart support into the kernel, which is what I do.
>
> -gc
>
> alan wrote:
>
>> On Wed, 6 Oct 2004, Bikehead wrote:
>>
>>  
>>
>>> I'm talking about the one from nvidia.com ("nvidia").  I'm sure its 
>>> being used by X since I get the splash screen.
>>>   
>>
>>
>> If you run glgears from a terminal window, what frame rate does it 
>> report?
>>
>> Are there errors in your X server log in /var/log?
>>
>> It sounds like you are not getting hardware acceleration for some 
>> reason or another.
>>
>>  
>>
>




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