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Re: [K12OSN] openGL and K12OS 2.0 ?



Steve Wright wrote:

I'm looking at games than require openGL hardware/drivers..

So far, I see that I need a special kernal, and I'm rather hesitant
to simply replace our existing one..


ahhh, not so I discover. Kernel modules downloaded and rpm -i 'd. no worries.

But do OpenGL programs run on OpenGL-equipped terminals ok ?

TIA,
Steve






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