[K12OSN] tuxpaint and others running slow

Terrell Prudé, Jr. microman at cmosnetworks.com
Thu Oct 13 23:19:57 UTC 2005


On Thu, 2005-10-13 at 10:37 -0700, Bill Kendrick wrote:

> On Thu, Oct 13, 2005 at 08:42:23AM -0400, Terrell Prudé, Jr. wrote:
> > TuxType is known to use 73Mb/sec *per client* at 1024x768 at 16-bit
> > color.  And your server's on 100BaseTX?  No wonder you're having
> > slowness issues!  :-)
> 
> Does TuxType not have an option to disable background images, or do
> other tweaks to reduce the amount of blitting done on-screen?
> 


Dunno, but I don't believe that background images are the issue.  The
issue is the number of changes to the screen inherent in playing a game
like TuxType, TuxMath, Chromium, Doom/Quake, etc.  The complexity of the
image itself doesn't matter, as long as it doesn't change.  TuxType,
like Quake, simply has major, major amounts of simultaneous screen
changes.  That's what makes it so bandwidth-hungry.


> What kind of bandwidth does Tux paint use?  (Note: the upcoming 0.9.15
> will default to 800x600 at 24bpp, whereas previous versions defaulted
> to 640x480, and always used 16bpp)
> 


I guess that would depend on what's being done.  If someone's making a
lot of changes to an image in TuxPaint, then bandwidth usage will go up,
depending on the number of changes to the screen that X11 has to make.
It's not so much a TuxType/TuxPaint/TuxAnything issue as it is an X11
issue.  Using the example of the (totally awesome, BTW) game Chromium
again, that took up a lot of bandwidth as well.  10/100 NICs are so
cheap these days that I'd say, from a network perspective, your decision
of 800x600x24bpp is a good one.

--TP
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