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Re: [Linux-cluster] Solution for HPC

This option is for rendering the final picture. Before this rendering, 3D mesh with fluid simulation should be generated. I`m interesting only about this process. Rendering is full Multithreaded except most CPU consuming part - dynamics/simulation calculations where 3d high polygonal mesh is generated.

So we can say that some part of rendering is done with one cpu :((((( and rest with all available.

On Wed, 20 Apr 2011 16:49:15 +0700, "Fajar A. Nugraha" <list fajar net> wrote:
On Wed, Apr 20, 2011 at 4:40 PM, dlugi <dlugi forum-polska com> wrote:
Ok I understand. Anyway thanks for explanation. My software is Blender. I dont know why for such a thing like fluid dynamics somebody somebody coded software without multithreading. I will ask on Blender forum maybe there is
any good version with support for multithreading.

Isn't it always there, but off by default?


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