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Re: [vfio-users] OVMF + OS X El Capitan + 970 gtx passthrough = Success



Hey Okky,

> I usually snapshot my guest image before upgrading (like upgrading my
Windows 10 to Threshold 2 last November), so can rollback if found a
deadend.

Yeah I'm going to have to start doing that myself it seems :P Not
entirely sure what Nvidia's release schedule for OSX Web Drivers is, but
at least I can check pretty easily for an update from Nvidia System
Preferences Pane.

> Hmm, I’m quite new in iOS development and just found out about this
TestFlight, I’ll check it again.

I'd recommend https://fabric.io for a replacement for USB ipa
sideloading honestly, since one doesn't have to wait for the long
"Processing" times Apple likes to stick on their internal testing
builds. The only downside is one has to upload their UDID to
https://developer.apple.com 's Portal, but if you're a registered
developer it should all work out. Lemme know how the USB adapter goes
though. Even though I don't have an iPhone anymore, it would be nice to
know I could just hotplug any USB to the VM on the fly.

> Having a silent OS is not really fun actually. :D

Maybe at some point. My setup consists of two widescreen 1440p monitors,
so the only thing really open on the OSX VM is Xcode. Everything else,
even web browsing, takes place on Linux so it's not too big a deal. I'll
give NoMachine another look when I get VFIO up and running again :)

Thanks,
Andrew Morgan

On 12/9/15 8:57 PM, Okky Hendriansyah wrote:
> On December 9, 2015 at 07:58:21, Andrew Morgan
> (andrew morgan4453 gmail com <mailto:andrew morgan4453 gmail com>) wrote:
>> ...
>> Afterwards, I decided to take a chance to update to OSX 10.11.2. Had to 
>> disable the nvda_drv=1 setting I just set to get through the 
>> installation after the reboot, but after that it went alright. 
>>
>> I did notice after upgrading that Nvidia Web drivers were no longer 
>> compatible with my OS, though I suppose this makes sense since the 
>> update did just roll out, thus I suspect Nvidia will update it soon 
>> enough. This does however mean my GPU no longer works when I pass it 
>> through again... so that's a bit of a bummer. I'll make sure to hold out 
>> until nvidia does this for future OSX updates. 
>
> Hi Andrew,
>
> Actually I just noticed about this update after you mentioned it, I
> went to upgrading my MacBook Pro instead, haha Thanks for pointing
> about this possible issue on upgrading the Mac OS X guest. Yeah I
> agree with you, to hold out until NVIDIA releases their updated Web
> Driver as well. I usually snapshot my guest image before upgrading
> (like upgrading my Windows 10 to Threshold 2 last November), so can
> rollback if found a deadend.
>
>> As for Xcode development, I've just been using the simulator for the 
>> past few months, and it's been quite good at catching most of the bugs! 
>> Of course, one doesn't quite get the same feel for the UX using a mouse, 
>> but apps like fabric.io and Apple's now own TestFlight can provide ipa 
>> installs OTA. 
>
> Hmm, I’m quite new in iOS development and just found out about this
> TestFlight, I’ll check it again. At the very least, I can still git
> pull and deploy from my MacBook Pro in case I want to feel the native
> UX on the iOS device. I also want to try feeding the Xcode with the
>  iOS device through NoMachine USB adapter, I don’t know whether it
> will be 100% compatible though. 
>
>> I'll have to try that NoMachine audio out at some point. For now it's 
>> not really a big deal, but I can see it being necessary when developing 
>> an app that outputs a noise of some kind :P 
>>
>> Thanks, 
>> Andrew Morgan 
>
> Having a silent OS is not really fun actually. :D You should try it,
> although it’s not really seemless experience to enable it. Since I
> have to initiate the NoMachine client to the server in Mac OS X and
> have my remote desktop shown all the time. But hey, the audio worked! :D
>
> -- 
> *Okky Hendriansyah*
>


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