[vfio-users] cpu core pinning with multiple cpus

Blank Field ihatethisfield at gmail.com
Wed Sep 30 06:19:49 UTC 2015


Shouldn't most multiplayer games behave like that without a good
clocksource?
Even if not most, maybe it is specific to the network crapcode games like
planetside 2 or minecraft?
(Not trying to start a flame war, but spitting ~100 packets on a simple
event like jumping is a bit crazy)
On Sep 30, 2015 5:25 AM, "Alex Williamson" <alex.l.williamson at gmail.com>
wrote:

> On Tue, Sep 22, 2015 at 6:48 AM, Erik Adler <erik.adler at gmail.com> wrote:
>
>> Said I would get back with some more info. For w/e reason it is just
>> that one game "Tera" that has crazy bad fps. Bare metal I could have
>> 80 fps. Tera could drop down to about 4 fps in . Newer games like
>> Witcher 3, GTA V etc all work really really well.  This was a clean
>> install of Windows 10, GTX 970. dmesg looked normal but if you want I
>> can post it.
>
>
> Ok, since Tera is free to play, I spent some time on this and
> unfortunately I think our friends at Nvidia are to blame.  I tried the game
> on a Quadro VM with lesser hardware than your GTX970 and I can hit about
> 80fps looking at the ground or sky, looking out across the newbie training
> area this drops into the 40s.  Then I shutdown the VM, disabled the hyper-v
> extensions, specifically hv_time, and tried again.  The frame rate is more
> or less cut in half and graphics settings barely seem to make a
> difference.  My guess is that since this is a multiplayer network game,
> it's really hammering on the time source for all the network packets and
> using a paravirt time source makes a massive difference.
>
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