In case you missed KubeCon 2019 in San Diego, the CNCF have been very diligent about putting the talks up online. That includes the 5G focused keynote delivered by Azhar Sayeed with Heather Kirksey (Linux Foundation) and Fu Qiao (China Mobile). A short summary of the talk is below, and naturally, the video is above.
It’s no secret that Kubernetes has gained significant traction in the cloud and enterprise software ecosystem, but less widely known is how this momentum is now moving into global telco networks as the next major area of adoption. Building on the momentum from a live keynote demo In Amsterdam last fall (see the demo here), a team made up of volunteers from several project communities, companies, and network operators has taken a cloud native approach to developing an E2E 5G network demonstration built on open source infrastructure. The demo will use a live prototype running in labs around the world using k8s and other open source technologies to deliver a fully containerized 5G-network on stage in San Diego. The demo will showcase both how the telecom industry is using cloud native software to build out their next gen networks, and also show solution providers what’s possible in this exciting new space.
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Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law.
I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.
I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.
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