We're cranking out quality videos about OpenShift, Kubernetes, security and Linux over on our streaming TV channel. Be sure to check out the schedule on that page to see what we're up to today and next week. If you catch a show live, you can always ask questions during the broadcast that we'll try to answer. Without further adieu, here are the highlight videos from the past week.
COBOL on Kubernetes and OpenShift
When it comes to legacy applications, you can't get much more legacy than COBOL. But, despite its ancient origins, the language still exists today, and some very important systems around the world run COBOL applications. Naturally, you'd prefer not to have to support those applications with vintage hardware. Containers provide a great way to modernize COBOL applications, and with the inclusion of the entire Kubernetes platform, you can wrap those old apps in modern microservice handlers allowing them to be fed REST, API queries or SQL data, with the help of a harness and some simple ETL.
Scalable Multiplayer Game Design with OpenShift
This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between. In this episode, we'll look at using Red Hat Single Sign On (RHSSO) with a Ruby application to build a game lobby, and possibly add AMQ-based chat services. We'll also continue discussions about the design for the game, Space Ring Things.
Bare Metal Host Provisioning for K8s Using Metal3
The Metal³ project (pronounced: Metal Kubed) exists to provide components that allow you to do bare metal host management for Kubernetes. Metal³ works as a Kubernetes application, meaning it runs on Kubernetes and is managed through Kubernetes interfaces. In this Commons AMA session, Feruzjon Muyassarov and Mael Kimmerlin (Ericsson) will give an overview of the project, demonstrate deploying with Metal3 and talk about the road ahead as well as answer your questions!
執筆者紹介
Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law.
I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.
I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.
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