피드 구독

One of the great benefits of building out your container native infrastructure is enabling continuous integration and continuous deployment. As teams struggle to push out more features faster, having a reliable, quick-provisioned environment for build and test activities is table stakes. You cannot perform 20 builds in an eight hour work day if each build takes two hours. More builds mean more tests, more features and more progress. While container native infrastructure enables this process, CI/CD comes with its own challenges, even when the needed infrastructure is in place. Continuous integration and continuous deployment are where rubber meets road on the trek towards the digital transformation.

The Enterprisers Project wrote up a useful list of 6 pitfalls to avoid in your CI/CD journey. These are real world pitfalls, that should be helpful for your overall team. Rather unlike the pitfall we stumbled across at the bottom of the page in this old Linux Kernel module programming guide. Instead, Kevin Casey has assembled some good advice for teams trying to increase velocity., such as this snippet from number 3:

Don't give people a way to bypass the CI/CD pipeline

Don’t enable team members to bypass the pipeline other than under the most extraordinary of circumstances. This can be particularly important if you’re dealing with skepticism or cultural stasis in the earlier stages of your shift to CI/CD.

“If your CI/CD platform is not the only way, excluding an emergency break-glass method, to deploy code to your production environment, it will become tempting for teams to work around it when your testing [finds] code issues that are not easily solvable,” says Jerry Gamblin, principal security engineer at Kenna Security.

Read the rest of this article over at The Enterprisers Project.

 

 


저자 소개

Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law. 

I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.

I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.

 
Read full bio

채널별 검색

automation icon

오토메이션

기술, 팀, 인프라를 위한 IT 자동화 최신 동향

AI icon

인공지능

고객이 어디서나 AI 워크로드를 실행할 수 있도록 지원하는 플랫폼 업데이트

open hybrid cloud icon

오픈 하이브리드 클라우드

하이브리드 클라우드로 더욱 유연한 미래를 구축하는 방법을 알아보세요

security icon

보안

환경과 기술 전반에 걸쳐 리스크를 감소하는 방법에 대한 최신 정보

edge icon

엣지 컴퓨팅

엣지에서의 운영을 단순화하는 플랫폼 업데이트

Infrastructure icon

인프라

세계적으로 인정받은 기업용 Linux 플랫폼에 대한 최신 정보

application development icon

애플리케이션

복잡한 애플리케이션에 대한 솔루션 더 보기

Original series icon

오리지널 쇼

엔터프라이즈 기술 분야의 제작자와 리더가 전하는 흥미로운 스토리