enablearchitect

 

I once heard an enterprise IT architect describe their job in a rather grim way. They said their job was to design beautiful systems architectures which everyone then completely ignored. Such is the life of an enterprise architect: all the experience and planning in the world can never fully survive first contact with the enemy, or in this case, the needs of the business.

It can be a thankless job, requiring practitioners to simultaneously assess the present, predict the future and assuage the pains of the past, all while building the social capital needed to enact enterprise-wide change.

But all is not lost for those out there who are tasked with making order out of the chaos of business systems. There are plenty of tools and best practices and open source projects and other stuff to help them do their jobs, every day. So much stuff, in fact, that we've whipped up a brand new blog specifically covering topics that enterprise architects would find appealing. 

That's a wide swath of topics, covering everything from automating IT infrastructure to the meat-space skills associated with spreading the gospel of your prophetic systems diagrams. Stop by and take a gander at the great stuff they're writing about. 

Heck, if all this sounds appealing to you as a next step in your career, there's even an article over there to help you do just that!


저자 소개

Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law. 

I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.

I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.

 
UI_Icon-Red_Hat-Close-A-Black-RGB

채널별 검색

automation icon

오토메이션

기술, 팀, 인프라를 위한 IT 자동화 최신 동향

AI icon

인공지능

고객이 어디서나 AI 워크로드를 실행할 수 있도록 지원하는 플랫폼 업데이트

open hybrid cloud icon

오픈 하이브리드 클라우드

하이브리드 클라우드로 더욱 유연한 미래를 구축하는 방법을 알아보세요

security icon

보안

환경과 기술 전반에 걸쳐 리스크를 감소하는 방법에 대한 최신 정보

edge icon

엣지 컴퓨팅

엣지에서의 운영을 단순화하는 플랫폼 업데이트

Infrastructure icon

인프라

세계적으로 인정받은 기업용 Linux 플랫폼에 대한 최신 정보

application development icon

애플리케이션

복잡한 애플리케이션에 대한 솔루션 더 보기

Virtualization icon

가상화

온프레미스와 클라우드 환경에서 워크로드를 유연하게 운영하기 위한 엔터프라이즈 가상화의 미래