You've no doubt seen that we're streaming daily on our Twitch.tv and YouTube channels. If you're an OpenShift user and you've got questions, you can always stop in and ask them in chat during live broadcasts, or even better yet, check out our show calendar and stop in during any of the open office hours we've got going.
This past week, we hosted lots of great content on everything from OpenShift 4.6, to the Red Hat Advanced Cluster Manager. Here are some of the highlights for your perusal.
Multi-cluster Management with RHACM
Multi-cluster management is hard. Technology, teams and culture clash in a race to deliver clusters and applications in a secure and compliant way. Red Hat Advanced Cluster Management for Kubernetes (RHACM) provides the capabilities to address common challenges that administrators and site reliability engineers face as they work across a range of public and private cloud environments. Clusters and applications are all visible and managed from a single console—with security policy built in.
Demystifying GitOps
At this point in the history of software development, git has become so synonymous with version control that it's got its own buzzword. GitOps is hot right now, but it's basically a fancy way of saying that everything is code (including infrastructure and configuration) and it all lives in git. Join Christian Hernandez, GitOps Extraordinaire, for a journey through how to achieve GitOps in any number of ways.
OKD Working Group Meeting
If you're really interested in OKD, you might consider getting involved in the project at an open source contributor level. If that's at all of interest to you, these meetings that take place with the OKD working group are recorded and placed online after the fact, but you're definitely invited to attend them when they take place live. Take a gander at their schedule and issues, maybe skim the last meeting and you too should be ready to participate in this Open Kubernetes Distribution. Or, you can just poke your head into this video and get an idea for how this open source project works, and what's top of mind right now with the community.
Red hat Enterprise Linux Presents
This is the very first episode of a new show on our channel that focuses on RHEL. As containers are Linux, and RHEL has supported them for over a decade now, there's always interesting deep technical knowledge to be gleaned from the extremely intelligent folks that keep both RHEL and Linux moving forward and innovating. In Episode 1: New vector for Red Hat Enterprise Linux, Chris Short speaks to Gunnar Hellekson about the future of RHEL.
Consume AWS Events the Kuberenetes Way
In this show we will demonstrate how you can use the TriggerMesh operator for AWS event sources and deploy AWS services event consumers. For example we will show how to consume messages from SQS and Kinesis and send them to Kafka, all running in OpenShift. The TriggerMesh operator available as an OpenShift operator gives you a declarative API to deploy event consumers for Kinesis, SQS, CodeCommit, DynamoDB and Cognito as such to opens the door for multi-cloud event-drive applications.
저자 소개
Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law.
I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.
I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.
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