Red Hat OpenShift Online hosting has been available since 2011, and to date, well over 4 million applications have been launched on OpenShift Online. This service has been available in two tiers: the free Starter plan and the paid Pro plan. Both services offered the same OpenShift experience, with the Starter plan geared toward developers who want to experiment and learn on the platform, and the Pro plan geared toward professional application development and hosting.

We’re excited to announce that as of today, we’re offering a 30 day free trial of the Red Hat OpenShift Online Pro plan. The trial automatically converts to a fully supported, paying account after the 30 days to prevent any interruptions in service. This offering provides the full professional experience, allowing customers to utilize the full public cloud hosted power of OpenShift Online.

OpenShift Online Pro allows customers to deploy up to 10 projects for fully segregated applications, optimized for hosting multiple businesses or for separate testing environments. The free trial provides 2GiB of memory and 2GiB of persistent storage. The fully supported, paying account allows you to take advantage of up to 48GiB of memory and 150GiB of persistent storage! Your applications won’t idle, and you can add your personal domain names to your applications for custom branding. Finally, add up to 50 collaborators to your account and schedule any recurring tasks with OpenShift cron jobs.

If you need professional application hosting on the Kubernetes platform for big ideas and are a first-time OpenShift Online Pro user, then sign up for a free trial here.


À propos de l'auteur

Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law. 

I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.

I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.

 
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